class documentation

This class inherits from the GraphEnvironment class and models a graph building game in which the edges (resp. arcs) are initially uncolored and are then properly colored one by one, either in row-major order or clockwise order. Users can configure the graph order, the number of proper edge colors, whether the graphs are directed or undirected, and whether loops are allowed. Edges (resp. arcs) are properly colored according to the reconstruction from a flattened format. If loops are not allowed, the corresponding edges are ignored; if the graphs are undirected, only the upper-triangular part of the adjacency matrix is considered (including or excluding the diagonal depending on whether loops are allowed), and each edge is effectively colored in both directions simultaneously.

The RL tasks in this environment are episodic. The episode length equals the flattened length, i.e., the number of entries in any of the two flattened formats with color numbers. This number depends on the graph order, on whether the graphs are directed, and on whether loops are allowed.

Each state is represented by a binary numpy.ndarray vector of type numpy.uint8 and length edge_colors * flattened_length, where edge_colors is the configured number of proper edge colors and flattened_length is the flattened length of the graph. In the state vectors, the first flattened_length bits indicate which edges (resp. arcs) have been colored with color 1, the next flattened_length bits indicate which edges (resp. arcs) have been colored with color 2, and this pattern continues for each color up to edge_colors - 1. The final flattened_length bits form a one-hot encoding of the next edge (resp. arc) to be properly colored. A value of 1 at a given position indicates which edge (resp. arc) is to be colored next, while all zeros signify a terminal state in which all edges (resp. arcs) have been properly colored.

Each action is represented by a numpy.int32 integer between 0 and edge_colors - 1, which specifies the color to assign to the next edge (resp. arc) in the selected order.

Method __init__ This constructor initializes an instance of the LinearBuildEnvironment class.
Method state_batch_to_graph_batch This abstract method must be implemented by any concrete subclass. It extracts the batch of underlying graphs corresponding to a provided batch of states. Implementations must return a Graph object containing the graphs corresponding to each row in ...
Property action_mask This abstract property must be implemented by any concrete subclass. It must return None if no episodes are currently being run in parallel, or if every action is available in every current state. Otherwise, it must return a two-dimensional ...
Property action_number This abstract property must be implemented by any concrete subclass. It must return the total number of distinct actions that can be executed in the environment, as a positive int.
Property episode_length This abstract property must be implemented by any concrete subclass. It must return the predetermined common length of all episodes run in parallel, i.e., the total number of actions executed in each episode, as a positive ...
Property is_continuing This abstract property must be implemented by any concrete subclass. It must return a bool indicating whether the environment is continuing (True) or episodic (False).
Property state_dtype This abstract property must be implemented by any concrete subclass. It must return the data type of the one-dimensional numpy.ndarray vectors that represent states, as a numpy.dtype.
Property state_length This abstract property must be implemented by any concrete subclass. It must return the number of entries in each state vector, i.e., the length of the one-dimensional numpy.ndarray vectors that represent states, as a positive ...
Method _initialize_batch This abstract method must be implemented by any concrete subclass. It must initialize a batch of episodes of the specified size and update the _state_batch and _status attributes so that they represent the newly initialized batch.
Method _transition_batch This abstract method must be implemented by any concrete subclass. It must apply a batch of actions to the current batch of states and update the _state_batch and _status attributes to reflect the resulting states and the updated batch status...
Instance Variable _allow_loops A bool indicating whether loops are allowed in the graphs to be constructed.
Instance Variable _edge_colors The number of proper edge colors in the graphs to be constructed, given as a positive int that is at least 2.
Instance Variable _flattened_length A positive int equal to the flattened length of the graphs to be constructed, which also equals the total number of steps needed to reach a terminal state.
Instance Variable _flattened_ordering An item of the FlattenedOrdering enumeration specifying whether the edges (resp. arcs) are colored in row-major or clockwise order.
Instance Variable _is_directed A bool indicating whether the graphs to be constructed are directed or undirected.
Instance Variable _state_batch See the description of the GraphEnvironment._state_batch attribute.
Instance Variable _state_length A positive int equal to _edge_colors * _flattened_length, i.e., the length of each state vector.
Instance Variable _status See the description of the GraphEnvironment._status attribute.
Instance Variable _step_count Either None or a nonnegative int between 0 and _flattened_length indicating the index of the next edge (resp. arc) to properly color according to _flattened_ordering. When _step_count equals _flattened_length...

Inherited from GraphEnvironment:

Method reset_batch This method initializes a batch of episodes of a specified size and returns the resulting batch of states, the corresponding values of the selected graph invariant (if computed), and the status of the batch of episodes...
Method state_to_graph This method extracts the underlying graph corresponding to a single state.
Method step_batch This method applies a batch of actions to the current batch of episodes and returns the resulting batch of states, the corresponding values of the selected graph invariant (if computed), and the updated status of the batch...
Instance Variable sparse_setting A bool indicating whether the graph invariant values should be computed only for the final batch of actions.
Instance Variable __graph_batch Either None or a Graph object representing the current batch of underlying graphs. This attribute is updated only when required by the sparse setting.
Instance Variable __graph_invariant A GraphInvariant function specifying the graph invariant to be maximized.
Instance Variable __graph_invariant_batch Either None or a one-dimensional numpy.ndarray of type numpy.float32 containing the current batch of graph invariant values. As with __graph_batch, this attribute is updated only when required by the sparse setting.
Instance Variable __graph_invariant_diff Either None, indicating that graph invariant values are always computed directly using __graph_invariant, or a GraphInvariantDiff function used to incrementally update invariant values after state transitions.
def __init__(self, graph_invariant: GraphInvariant, graph_order: int, flattened_ordering: FlattenedOrdering = FlattenedOrdering.ROW_MAJOR, edge_colors: int = 2, is_directed: bool = False, allow_loops: bool = False, graph_invariant_diff: GraphInvariantDiff | None = None, sparse_setting: bool = False):

This constructor initializes an instance of the LinearBuildEnvironment class.

Parameters
graph_invariant:GraphInvariantA GraphInvariant function that computes the graph invariant values associated with a batch of underlying graphs. These values are the quantities to be maximized by the environment.
graph_order:intA positive int (not below 2) that represents the graph order of the graphs to be constructed.
flattened_ordering:FlattenedOrderingAn item of the FlattenedOrdering enumeration indicating whether the edges (resp. arcs) should be properly colored in the row-major or clockwise order. The default value is FlattenedOrdering.ROW_MAJOR.
edge_colors:intA positive int (not below 2) specifying the number of proper edge colors in the graphs to be constructed. The default value is 2.
is_directed:boolA bool indicating whether the graphs to be constructed are directed. The default value is False.
allow_loops:boolA bool indicating whether loops are allowed in the graphs to be constructed. The default value is False.
graph_invariant_diff:GraphInvariantDiff | NoneEither None, indicating that graph invariant values are always computed directly using graph_invariant, or a GraphInvariantDiff function that computes element-wise differences of the graph invariant values when the environment transitions from one batch of underlying graphs to another. The default value is None.
sparse_setting:boolA bool indicating whether the sparse setting is enabled. If set to True, the graph invariant values are computed only for the final batch of actions. Otherwise, the graph invariant values are computed after every batch of actions. The default value is False.
def state_batch_to_graph_batch(self, state_batch: np.ndarray) -> Graph:

This abstract method must be implemented by any concrete subclass. It extracts the batch of underlying graphs corresponding to a provided batch of states. Implementations must return a Graph object containing the graphs corresponding to each row in state_batch, preserving the row order. This method must be pure and must not modify any attributes of the class instance.

Parameters
state_batch:np.ndarrayA two-dimensional numpy.ndarray whose rows represent individual states from which the underlying graphs are to be extracted.
Returns
GraphA Graph object representing the extracted batch of graphs.
action_mask: np.ndarray | None =

This abstract property must be implemented by any concrete subclass. It must return None if no episodes are currently being run in parallel, or if every action is available in every current state. Otherwise, it must return a two-dimensional numpy.ndarray matrix a of type bool whose entry a[i, j] is True if and only if action j is available in the current state of the i-th episode.

action_number: int =

This abstract property must be implemented by any concrete subclass. It must return the total number of distinct actions that can be executed in the environment, as a positive int.

episode_length: int =

This abstract property must be implemented by any concrete subclass. It must return the predetermined common length of all episodes run in parallel, i.e., the total number of actions executed in each episode, as a positive int.

is_continuing: bool =

This abstract property must be implemented by any concrete subclass. It must return a bool indicating whether the environment is continuing (True) or episodic (False).

state_dtype: np.dtype =

This abstract property must be implemented by any concrete subclass. It must return the data type of the one-dimensional numpy.ndarray vectors that represent states, as a numpy.dtype.

state_length: int =

This abstract property must be implemented by any concrete subclass. It must return the number of entries in each state vector, i.e., the length of the one-dimensional numpy.ndarray vectors that represent states, as a positive int.

def _initialize_batch(self, batch_size: int):

This abstract method must be implemented by any concrete subclass. It must initialize a batch of episodes of the specified size and update the _state_batch and _status attributes so that they represent the newly initialized batch.

Parameters
batch_size:intThe number of episodes to initialize in the batch, given as a positive int.
def _transition_batch(self, action_batch: np.ndarray):

This abstract method must be implemented by any concrete subclass. It must apply a batch of actions to the current batch of states and update the _state_batch and _status attributes to reflect the resulting states and the updated batch status. Implementations may also update additional subclass-specific attributes as required.

Parameters
action_batch:np.ndarrayA one-dimensional numpy.ndarray of type numpy.int32 containing the actions to be applied. The length of action_batch must match the number of states in _state_batch.
_allow_loops: bool =

A bool indicating whether loops are allowed in the graphs to be constructed.

_edge_colors: int =

The number of proper edge colors in the graphs to be constructed, given as a positive int that is at least 2.

_flattened_length: int =

A positive int equal to the flattened length of the graphs to be constructed, which also equals the total number of steps needed to reach a terminal state.

_flattened_ordering: FlattenedOrdering =

An item of the FlattenedOrdering enumeration specifying whether the edges (resp. arcs) are colored in row-major or clockwise order.

_is_directed: bool =

A bool indicating whether the graphs to be constructed are directed or undirected.

_state_length: int =

A positive int equal to _edge_colors * _flattened_length, i.e., the length of each state vector.

_step_count: int | None =

Either None or a nonnegative int between 0 and _flattened_length indicating the index of the next edge (resp. arc) to properly color according to _flattened_ordering. When _step_count equals _flattened_length, the state is terminal. This attribute is initially None and updated after each call to GraphEnvironment.reset_batch or GraphEnvironment.step_batch.