class LocalSetEnvironment(GraphEnvironment):
Constructor: LocalSetEnvironment(graph_invariant, graph_order, episode_length, flattened_ordering, ...)
This class inherits from the GraphEnvironment class and models a graph building game in which
the edges (resp. arcs) are initially fully colored in some manner, and an agent moves between
vertices, thereby traversing existing edges (resp. arcs) and properly recoloring them. More
precisely, at each step the agent is located at a vertex and selects an edge incident to this
vertex (resp. an arc starting at this vertex), traverses it, and moves to the other endpoint.
During traversal, the selected edge (resp. arc) is properly recolored with a chosen color. The
user can select the graph order, the number of proper edge colors, whether the graphs are
directed or undirected, and whether loops are allowed. Additionally, the mechanism controlling
how the initial fully colored graphs are generated can be configured and may be deterministic
or nondeterministic. The user can also select the vertex at which the agent starts the
recoloring procedure.
The RL tasks in this environment are continuing, and the total number of actions to be performed, i.e., the episode length, is configurable.
Each state is represented by a binary numpy.ndarray of type numpy.uint8 and length
(edge_colors - 1) * flattened_length + graph_order, where edge_colors is the configured
number of proper edge colors, graph_order is the configured graph order, and
flattened_length is the flattened length of the graphs to be constructed. In the state
vectors, the first flattened_length bits indicate which edges (resp. arcs) are currently of
color 1, the next flattened_length bits indicate which edges (resp. arcs) are currently of
color 2, and this pattern continues up to color edge_colors - 1. The ordering of edges
(resp. arcs) within these blocks is determined by the selected flattened ordering, which can be
either row-major or clockwise as specified by the FlattenedOrdering enumeration. The final
graph_order bits form a one-hot encoding that specifies the vertex at which the agent is
currently located.
Each action is represented by a numpy.int32 integer between 0 and
edge_colors * graph_order - 1. If the action value is a, then a % graph_order
determines the vertex to which the agent should move from its current location, while
a // graph_order determines the color with which the traversed edge (resp. arc) is properly
recolored. If loops are not allowed, then actions that would keep the agent at the current
vertex are invalid.
| Method | __init__ |
This constructor initializes an instance of the LocalSetEnvironment class. |
| Method | episode |
This setter allows the user to potentially reconfigure the episode length between two independent batches of episodes. It should not be used while a batch of episodes is currently in progress. |
| Method | state |
This abstract method must be implemented by any concrete subclass. It extracts the batch of underlying graphs corresponding to a provided batch of states. Implementations must return a Graph object containing the graphs corresponding to each row in ... |
| Instance Variable | initial |
A GraphGenerator function that defines how the underlying fully colored graphs are generated for the initial states. This attribute may be reconfigured between independent batches of episodes. |
| Instance Variable | starting |
A nonnegative int below the configured graph order that determines the vertex at which the agent should start the recoloring procedure. This attribute may be reconfigured between independent batches of episodes. |
| Property | action |
This abstract property must be implemented by any concrete subclass. It must return None if no episodes are currently being run in parallel, or if every action is available in every current state. Otherwise, it must return a two-dimensional ... |
| Property | action |
This abstract property must be implemented by any concrete subclass. It must return the total number of distinct actions that can be executed in the environment, as a positive int. |
| Property | episode |
This abstract property must be implemented by any concrete subclass. It must return the predetermined common length of all episodes run in parallel, i.e., the total number of actions executed in each episode, as a positive ... |
| Property | is |
This abstract property must be implemented by any concrete subclass. It must return a bool indicating whether the environment is continuing (True) or episodic (False). |
| Property | state |
This abstract property must be implemented by any concrete subclass. It must return the data type of the one-dimensional numpy.ndarray vectors that represent states, as a numpy.dtype. |
| Property | state |
This abstract property must be implemented by any concrete subclass. It must return the number of entries in each state vector, i.e., the length of the one-dimensional numpy.ndarray vectors that represent states, as a positive ... |
| Method | _initialize |
This abstract method must be implemented by any concrete subclass. It must initialize a batch of episodes of the specified size and update the _state_batch and _status attributes so that they represent the newly initialized batch. |
| Method | _transition |
This method applies a batch of actions to the current batch of states and updates the _state_batch and _status attributes to reflect the resulting states and the updated batch status. |
| Instance Variable | _allow |
A bool indicating whether loops are allowed in the graphs to be constructed. |
| Instance Variable | _current |
Either None or a numpy.ndarray of type numpy.int32 specifying the vertex where the agent is currently located in each episode run in parallel. |
| Instance Variable | _edge |
The number of proper edge colors in the graphs to be constructed, given as a positive int that is at least 2. |
| Instance Variable | _episode |
A positive int specifying the episode length, i.e., the total number of actions in each episode. |
| Instance Variable | _flattened |
A positive int equal to the flattened length of the graphs to be constructed. |
| Instance Variable | _flattened |
An item of the FlattenedOrdering enumeration specifying the edge (resp. arc) ordering (row-major or clockwise). |
| Instance Variable | _graph |
A positive int that describes the order of the graphs to be constructed. |
| Instance Variable | _is |
A bool indicating whether the graphs to be constructed are directed or undirected. |
| Instance Variable | _state |
See the description of the GraphEnvironment._state_batch attribute. |
| Instance Variable | _state |
A positive int that determines the length of each of the state vectors, i.e., the number (_edge_colors - 1) * _flattened_length + _graph_order. |
| Instance Variable | _status |
See the description of the GraphEnvironment._status attribute. |
| Instance Variable | _step |
Either None or a nonnegative int counting how many actions have been executed in the current batch of episodes. When _step_count equals _episode_length, the episode has reached a final state. This attribute is updated after each call to ... |
Inherited from GraphEnvironment:
| Method | reset |
This method initializes a batch of episodes of a specified size and returns the resulting batch of states, the corresponding values of the selected graph invariant (if computed), and the status of the batch of episodes... |
| Method | state |
This method extracts the underlying graph corresponding to a single state. |
| Method | step |
This method applies a batch of actions to the current batch of episodes and returns the resulting batch of states, the corresponding values of the selected graph invariant (if computed), and the updated status of the batch... |
| Instance Variable | sparse |
A bool indicating whether the graph invariant values should be computed only for the final batch of actions. |
| Instance Variable | __graph |
Either None or a Graph object representing the current batch of underlying graphs. This attribute is updated only when required by the sparse setting. |
| Instance Variable | __graph |
A GraphInvariant function specifying the graph invariant to be maximized. |
| Instance Variable | __graph |
Either None or a one-dimensional numpy.ndarray of type numpy.float32 containing the current batch of graph invariant values. As with __graph_batch, this attribute is updated only when required by the sparse setting. |
| Instance Variable | __graph |
Either None, indicating that graph invariant values are always computed directly using __graph_invariant, or a GraphInvariantDiff function used to incrementally update invariant values after state transitions. |
GraphInvariant, graph_order: int, episode_length: int | None = None, flattened_ordering: FlattenedOrdering = FlattenedOrdering.ROW_MAJOR, edge_colors: int = 2, is_directed: bool = False, allow_loops: bool = False, initial_graph_generator: GraphGenerator | None = None, starting_vertex: int = 0, graph_invariant_diff: GraphInvariantDiff | None = None, sparse_setting: bool = False):
¶
This constructor initializes an instance of the LocalSetEnvironment class.
| Parameters | |
graphGraphInvariant | A GraphInvariant function that computes the graph invariant
values associated with a batch of underlying graphs. These values are the quantities to
be maximized by the environment. |
graphint | A positive int (not below 2) that represents the graph order of the
graphs to be constructed. |
episodeint | None | Either None, or a positive int specifying the number of actions
in each episode. If None, the episode length defaults to the flattened length of the
graphs to be constructed. The default value is None. |
flattenedFlattenedOrdering | An item of the FlattenedOrdering enumeration specifying
whether the edges (resp. arcs) are ordered row-major or clockwise. The default value is
FlattenedOrdering.ROW_MAJOR. |
edgeint | A positive int (not below 2) specifying the number of proper edge
colors in the graphs to be constructed. The default value is 2. |
isbool | A bool indicating whether the graphs to be constructed are directed.
The default value is False. |
allowbool | A bool indicating whether loops are allowed in the graphs to be
constructed. The default value is False. |
initialGraphGenerator | None | Either None or a GraphGenerator function that
determines how the initial fully colored graphs are generated for the batch of initial
states. If None, all edges (resp. arcs) in all graphs are initially colored with
color 0. The default value is None. |
startingint | A nonnegative int strictly less than graph_order specifying
the vertex at which the agent starts the recoloring procedure. The default value is 0. |
graphGraphInvariantDiff | None | Either None, indicating that graph invariant values are
always computed directly using graph_invariant, or a GraphInvariantDiff function
that computes element-wise differences of the graph invariant values when the
environment transitions from one batch of underlying graphs to another. The default
value is None. |
sparsebool | A bool indicating whether the sparse setting is enabled. If set to
True, the graph invariant values are computed only for the final batch of actions.
Otherwise, the graph invariant values are computed after every batch of actions. The
default value is False. |
This abstract method must be implemented by any concrete subclass. It extracts the batch of
underlying graphs corresponding to a provided batch of states. Implementations must return
a Graph object containing the graphs corresponding to each row in state_batch,
preserving the row order. This method must be pure and must not modify any attributes of
the class instance.
| Parameters | |
statenp.ndarray | A two-dimensional numpy.ndarray whose rows represent individual
states from which the underlying graphs are to be extracted. |
| Returns | |
Graph | A Graph object representing the extracted batch of graphs. |
A GraphGenerator function that defines how the underlying
fully colored graphs are generated for the initial states. This attribute may be
reconfigured between independent batches of episodes.
A nonnegative int below the configured graph order that determines
the vertex at which the agent should start the recoloring procedure. This attribute may be
reconfigured between independent batches of episodes.
This abstract property must be implemented by any concrete subclass. It must return None
if no episodes are currently being run in parallel, or if every action is available in
every current state. Otherwise, it must return a two-dimensional numpy.ndarray matrix
a of type bool whose entry a[i, j] is True if and only if action j is
available in the current state of the i-th episode.
This abstract property must be implemented by any concrete subclass. It must return the
total number of distinct actions that can be executed in the environment, as a positive
int.
This abstract property must be implemented by any concrete subclass. It must return the
predetermined common length of all episodes run in parallel, i.e., the total number of
actions executed in each episode, as a positive int.
This abstract property must be implemented by any concrete subclass. It must return the
data type of the one-dimensional numpy.ndarray vectors that represent states, as a
numpy.dtype.
This abstract property must be implemented by any concrete subclass. It must return the
number of entries in each state vector, i.e., the length of the one-dimensional
numpy.ndarray vectors that represent states, as a positive int.
This abstract method must be implemented by any concrete subclass. It must initialize a
batch of episodes of the specified size and update the _state_batch and _status
attributes so that they represent the newly initialized batch.
| Parameters | |
batchint | The number of episodes to initialize in the batch, given as a positive
int. |
This method applies a batch of actions to the current batch of states and updates the
_state_batch and _status attributes to reflect the resulting states and the updated
batch status.
| Parameters | |
actionnp.ndarray | A one-dimensional numpy.ndarray of type numpy.int32 containing the
actions to be applied. The length of action_batch must match the number of states
in _state_batch. |
| Note | |
If loops are not allowed and an action attempts to traverse a loop, a RuntimeError
is raised. |
Either None or a numpy.ndarray of type numpy.int32 specifying
the vertex where the agent is currently located in each episode run in parallel.
The number of proper edge colors in the graphs to be constructed, given as
a positive int that is at least 2.
An item of the FlattenedOrdering enumeration specifying the edge
(resp. arc) ordering (row-major or clockwise).
A positive int that determines the length of each of the state vectors,
i.e., the number (_edge_colors - 1) * _flattened_length + _graph_order.
Either None or a nonnegative int counting how many actions have been
executed in the current batch of episodes. When _step_count equals _episode_length, the
episode has reached a final state. This attribute is updated after each call to
GraphEnvironment.reset_batch or GraphEnvironment.step_batch.